Slay The Spire is a single-player deckbuilding card game that has been praised for its strategic depth and variety of viable playstyles.
There are currently 3 different base characters, each with its own set of starting cards and possibly additional unlockable cards. While some cards will remain useful on all characters such as [Zap](Zap1), many others are character-specific or unlocked.
It’s much easier to win in Slay The Spire if you go for the right cards, so here is the best Slay The Spire Tier list for Ironclad, Silent, Defect, and Watcher.
About Slay The Spire Tier List
The unique strength of this tier list is that it quantifies all of its cards and ranks them accordingly. For each card, there is a numerical value that represents the strength of that card – so if you have 2 cards to choose between, this tier list will show you which one is better. This allows for a clean and straightforward comparison between all of the different cards available in Slay The Spire.
Each character will also have its own tier list since each has its unique strengths and weaknesses.
How does Slay The Spire Tier list helps you?
The unique strength of this Slay The Spire Tier list is that it quantifies all of its cards and ranks them accordingly.
For each card, there is a numerical value that represents the strength of that card – so if you have 2 cards to choose between, this tier list will show you which one is better. This allows for a clean and straightforward comparison between all of the different cards available in Slay The Spire.
Each character will also have its own tier list since each has its unique strengths and weaknesses.
How does Slay The Spire Tier list work?
The tier list is a simple concept in Slay The Spire. Each card in the game has a value associated with it that represents its strength.
So, each card will have a numerical value that represents the strength of that card – so if you have 2 cards to choose between, this tier list will show you which one is better.
An example of this concept in action would be the Runic Rations card that has a value of 6, whereas the Scourging Curse has a value of 0.
If your deck only contains 10 cards, clearly you should use the Runic Rations card since it would provide you with 6 points of attack power (whereas the Scourging Curse would provide none).
The tier list is generated by applying a statistical algorithm to the numerical values of each card and then comparing the results to real player data and determining which cards perform better than others on average. The algorithm is also aware of synergies between cards so it includes this information in the final tier list.
In other words, if a lot of players choose to use a certain card, then you should also use that card.
The tier list will change over time as more player data is collected, so it is important to check back regularly for updates.
Ironclad Tier Lists
The Ironclad is good for fighting lots of battles and doesn’t lose much HP. When you start a game, the Ironclad has the most HP, but there are other characters that will get stronger as they battle more. The Ironclad also has a special relic called Burning Blood which gives them 6 HP every time there is a battle.
S-Tier
Name
Type
Energy
Description
Rarity
Corruption
Power
3
Skills cost 0. Whenever you play a Skill, Exhaust it.
Rare
Entrench
Skill
2
Double your current Block.
Uncommon
Reaper
Attack
2
Deal 4(5) damage to ALL enemies. Heal for unblocked damage dealt. Exhaust.
Rare
Exhume
Skill
1(0)
Place a card from your Exhaust pile into your hand. Exhaust
Rare
Havoc
Skill
1(0)
Play the top card of your draw pile and Exhaust it.
Common
Sentinel
Skill
1
Gain 5(8) Block. If this card is Exhausted, gain 2(3) energy.
Apply 3(5) Weak and Vulnerable to ALL enemies. Exhaust.
Uncommon
Second Wind
Skill
1
Exhaust all non-attack cards in your hand and gain 5(7) Block for each.
Uncommon
Demon Form
Power
3
At the start of each turn, gain 2(3) Strength.
Rare
Ghostly Armor
Skill
1
Ethereal. Gain 10(13) Block.
Uncommon
Battle Trance
Skill
0
Draw 3(4) cards. You cannot draw additional cards this turn.
Uncommon
Flame Barrier
Skill
2
Gain 12(16) Block. Whenever you are attacked this turn, deal 4(6) damage to the attacker.
Uncommon
Spot Weakness
Skill
1
If an enemy intends to attack, gain 3(4) Strength.
Uncommon
Armaments
Skill
1
Gain 5 Block. Upgrade a(ALL) card(s) in your hand for the rest of combat.
Uncommon
Offering
Skill
0
Lose 6 HP. Gain 2 energy. Draw 3(5) cards. Exhaust.
Rare
Shrug It Off
Skill
1
Gain 8(11) Block. Draw 1 card.
Common
Pummel
Attack
1
Deal 2 damage 4(5) times. Exhaust.
Uncommon
Carnage
Attack
2
Ethereal. Deal 20(28) damage.
Uncommon
Dual Wield
Skill
1
Create (2) copy(s) of an Attack or Power card in your hand.
Uncommon
Infernal Blade
Skill
1(0)
Add a random Attack to your hand. It costs 0 this turn. Exhaust.
Uncommon
Barricade
Power
3(2)
Block no longer expires at the start of your turn.
Rare
Power Through
Skill
1
Deal 2 damage 4(5) times. Exhaust.
Uncommon
B-Tier
Name
Type
Energy
Description
Rarity
Intimidate
Skill
0
Apply 1(2) Weak to ALL enemies. Exhaust.
Uncommon
Disarm
Skill
1
Enemy loses 2(3) Strength. Exhaust.
Uncommon
Clothesline
Attack
2
Deal 12(14) damage. Apply 2(3) Weak.
Common
Perfected Strike
Attack
2
Deal 6 damage. Deals an additional 2(3) damage for ALL your cards containing “Strike”.
Common
Fiend Fire
Attack
2
Exhaust your hand. Deal 7(10) damage for each Exhausted card. Exhaust.
Rare
Feed
Attack
1
Deal 10(12) damage. If this kills a non-minion enemy, gain 3(4) permanent Max HP. Exhaust.
Rare
Bloodletting
Skill
0
Lose 3 HP. Gain 1(2) Energy.
Uncommon
Dark Embrace
Power
2(1)
Whenever a card is Exhausted, draw 1 card.
Uncommon
Juggernaut
Power
2
Whenever you gain Block, deal 5(7) damage to a random enemy.
Rare
Impervious
Skill
2
Gain 30(40) Block. Exhaust.
Rare
Rampage
Attack
1
Deal 8 damage. Every time this card is played, increase its damage by 5(8) for this combat.
Uncommon
Metallicize
Power
1
At the end of your turn, gain 3(4) Block.
Uncommon
Pommel Strike
Attack
1
Deal 9(10) damage. Draw 1(2) card(s).
Common
Warcry
Skill
0
Draw 1(2) card(s). Place a card from your hand on top of your draw pile. Exhaust.
Common
Body Slam
Attack
1(0)
Deal damage equal to your current Block.
Common
Heavy Blade
Attack
2
Deal 14 damage. Strength affects Heavy Blade 3(5) times.
Common
Dropkick
Attack
1
Deal 5(8) damage. If the enemy is Vulnerable, gain 1 energy and draw 1 card.
Uncommon
C-Tier
Name
Type
Energy
Description
Rarity
True Grit
Skill
1
Gain 7(9) Block. Exhaust a random card from your hand.
Common
Immolate
Attack
2
Deal 21(28) damage to ALL enemies. Add a Burn to your discard pile.
Rare
Blood For Blood
Attack
4(3)
Cost 1 less energy for each time you lose HP in combat. Deal 18(22) damage.
Uncommon
Evolve
Power
1
Whenever you draw a Status, draw 1(2) card(s).
Uncommon
Whirlwind
Attack
X
Deal 5(8) damage to ALL enemies X times.
Uncommon
Limit Break
Skill
1
Double your Strength. Exhaust.
Rare
Sword Boomerang
Attack
1
Deal 3 damage to a random enemy 3(4) times.
Common
Reckless Charge
Attack
0
Deal 7(10) damage. Shuffle a Dazed into your draw pile.
Uncommon
Sever Soul
Attack
2
Exhaust all non-attack cards in your hand. Deal 16(20) damage.
Uncommon
Inflame
Power
1
Gain 2(3) Strength.
Uncommon
Double Tap
Skill
1
This turn, your next (2) Attack(s) is(are) played twice.
Rare
D-Tier
Name
Type
Energy
Description
Rarity
Headbutt
Attack
1
Deal 9(12) damage. Place a card from your discard pile on top of your draw pile.
Common
Iron Wave
Attack
1
Gain 5(7) Block. Deal 5(7) damage.
Common
Twin Strike
Attack
1
Deal 5(7) damage twice.
Common
Rage
Skill
0
Whenever you play an Attack this turn, gain 3(5) Block.
Uncommon
Fire Breathing
Power
1
Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies.
Uncommon
Brutality
Power
0
(Innate). At the start of your turn, lose 1 HP and draw 1 card.
Rare
Anger
Attack
0
Deal 6(8) damage. Add a copy of this card to your discard pile.
Common
Searing Blow
Attack
2
Deal 12(16) damage. Can be upgraded any number of times.
Uncommon
Rupture
Power
1(0)
Whenever you lose HP from a card, gain 1 Strength.
Uncommon
Thunderclap
Attack
1
Deal 4(7) damage and apply 1 Vulnerable to ALL enemies.
Common
Wild Strike
Attack
1
Deal 12(17) damage. Shuffle a Wound into your draw pile.
Common
F-Tier
Name
Type
Energy
Description
Rarity
Combust
Power
1
At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.
Uncommon
Hemokinesis
Attack
1
Lose 3(2) HP. Deal 14(18) damage.
Uncommon
Flex
Skill
0
Gain 2(4) Strength. At the end of your turn, lose 2(4) Strength.
Common
Cleave
Attack
1
Deal 8(11) damage to ALL enemies.
Common
Berserk
Power
0
Gain 2(1) Vulnerable. Gain 1 Energy at the start of your turn.
Rare
Clash
Attack
0
Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
Common
Silent Tier List
The Silent is a type of character. It does things that are not good. It has poison and traps which help it kill enemies. The Silent has 70 HP and a relic item that lets it draw 2 cards at the start of combat
Discard your hand, then draw that many cards. Exhaust.
Uncommon
Envenom
Power
2(1)
Whenever an attack deals unblocked damage, apply 1 Poison.
Rare
Piercing Wail
Skill
1
ALL enemies lose 6(8) Strength for 1 turn. Exhaust.
Common
Infinite Blades
Power
1
(Innate). At the start of your turn, add a Shiv to your hand.
Uncommon
Slice
Attack
0
Deal 5(8) damage.
Common
A-Tier
Name
Type
Energy
Description
Rarity
Reflex
Skill
Unplayable. If this card is discarded from your hand, draw 1(2) cards.
Uncommon
Tools Of The Trade
Power
1(0)
At the start of your turn, draw 1 card and discard 1 card.
Rare
Endless Agony
Attack
0
Whenever you draw this card, add a copy of it to your hand. Deal 4(6) damage. Exhaust.
Uncommon
Dash
Attack
2
Gain 10(13) Block. Deal 10(13) damage.
Uncommon
Bane
Attack
1
Deal 7(10) damage. If the enemy is Poisoned, deal 7(10) damage again.
Common
Burst
Skill
1
This turn your next 1(2) Skill(s) is(are) played twice.
Rare
Deflect
Skill
0
Gain 4(7) Block.
Common
Choke
Attack
2
Deal 12 damage. Whenever you play a card this turn, targeted enemy loses 3(5) HP.
Uncommon
Doppelganger
Skill
X
Next turn, draw X(+1) cards and gain X(+1) Energy.
Rare
Accuracy
Power
1
Shivs deal 3(5) additional damage.
Uncommon
Tactician
Skill
Unplayable. If this card is discarded from your hand, gain 1(2) Energy.
Uncommon
Escape Plan
Skill
0
Draw 1 card. If the card is a Skill, gain 3(5) Block.
Uncommon
Alchemize
Skill
1(0)
Obtain a random potion. Exhaust.
Rare
Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1(2) card(s).
Uncommon
B-Tier
Name
Type
Energy
Description
Rarity
Eviscerate
Attack
3
Costs 1 less Energy for each card discarded this turn. Deal 6(8) damage three times.
Uncommon
Dagger Throw
Attack
1
Deal 9(12) damage. Draw 1 card. Discard 1 card.
Common
Terror
Skill
1(0)
Apply 99 Vulnerable. Exhaust.
Uncommon
Blur
Skill
1
Gain 5(8) Block. Block is not removed at the start of your next turn.
Uncommon
Glass Knife
Attack
1
Deal 8(12) damage twice. Glass Knife’s damage is lowered by 2 this combat.
Rare
Expertise
Skill
1
Draw cards until you have 6(7) in your hand.
Uncommon
Poisoned Stab
Attack
1
Deal 6(8) damage. Apply 3(4) Poison.
Common
Acrobatics
Skill
1
Draw 3(4) cards. Discard 1 card.
Common
Skewer
Attack
X
Deal 7(10) damage X times.
Uncommon
Dodge And Roll
Skill
1
Gain 4(6) Block. Next turn, gain 4(6) Block.
Common
Die Die Die
Attack
1
Deal 13(17) damage to ALL enemies. Exhaust.
Rare
Flechettes
Attack
1
Deal 4(6) damage for each Skill in your hand.
Uncommon
Catalyst
Skill
1
Deal 12 damage. Whenever you play a card this turn, the targeted enemy loses 3(5) HP.
Uncommon
C-Tier
Name
Type
Energy
Description
Rarity
Dagger Spray
Attack
1
Deal 4(6) damage to ALL enemies twice.
Common
Nightmare
Skill
3(2)
Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust.
Rare
Sucker Punch
Attack
1
Deal 7(9) damage. Apply 1(2) Weak.
Common
A Thousand Cuts
Power
2
Whenever you play a card, deal 1(2) damage to ALL enemies.
Rare
Backstab
Attack
0
Deal 11(15) damage. Innate. Exhaust.
Uncommon
Caltrops
Power
1
Whenever you are attacked, deal 3(5) damage to the attacker.
Uncommon
Grand Finale
Attack
0
Can only be played if there are no cards in your draw pile. Deal 50(60) damage to ALL enemies.
Rare
Outmaneuver
Skill
1
Next turn gain 2(3) Energy.
Common
Bullet Time
Skill
3(2)
You cannot draw additional cards this turn. Reduce the cost of cards in your hand to 0 this turn.
Rare
Masterful Stab
Attack
0
Costs 1 additional Energy for each time you lose HP this combat. Deal 12(16) damage.
Uncommon
Riddle With Holes
Attack
2
Deal 3(4) damage 5 times.
Uncommon
D-Tier
Name
Type
Energy
Description
Rarity
Footwork
Power
1
Gain 2(3) Dexterity.
Uncommon
Concentrate
Skill
0
Discard 3(2) cards. Gain 2 Energy.
Uncommon
Quick Slash
Attack
1
Deal 8(12) damage. Draw 1 card.
Common
Finisher
Attack
1
Deal 6(8) damage for each Attack played this turn.
Uncommon
Crippling Cloud
Skill
2
Apply 4(7) Poison and 2 Weak to ALL enemies. Exhaust.
Uncommon
Setup
Skill
1(0)
Place a card in your hand on top of your draw pile. It costs 0 until it is played.
Uncommon
Storm Of Steel
Skill
2
Discard your hand. Add 1 Shiv(+) to your hand for each card discarded.
Rare
Corpse Explosion
Skill
2
Apply 6(9) Poison. When the enemy dies, deal damage equal to its max HP to ALL enemies.
Rare
Blade Dance
Skill
1
Add 2(3) Shivs to your hand.
Common
Unload
Attack
1
Deal 14(18) damage. Discard all non-Attack cards.
Rare
Noxious Fumes
Power
1
At the start of your turn, apply 2(3) Poison to ALL enemies.
Uncommon
Distraction
Skill
1(0)
Add a random Skill to your hand. It costs 0 this turn. Exhaust.
Uncommon
Flying Knee
Attack
1
Deal 8(11) damage. Next turn, gain 1 Energy.
Common
F-Tier
Name
Type
Energy
Description
Rarity
All Out Attack
Attack
1
Deal 10(14) damage to ALL enemies. Discard 1 card at random.
Uncommon
Heel Hook
Attack
1
Deal 5(8) damage. If the enemy is Weak, gain 1 Energy and draw 1 card.
Uncommon
Prepared
Skill
0
Draw 1(2) card(s). Discard 1(2) card(s).
Common
Phantasmal Killer
Skill
2(1)
On your next turn, your Attack damage is doubled.
Rare
Deadly Poison
Skill
1
Apply 5(7) Poison.
Common
Sneaky Strike
Attack
2
Deal 10(14) damage. If you have discarded a card this turn, gain 2 Energy.
Common
Defect Tier List
The Defect attacks with a lot of powers and elemental spells. It has a unique mechanic called Orbs. When you use cards and relics, the Defect puts these elements in orbs that put passive effects on every turn or do something one time.
The Defect has 3 Orb slots and starts with 75 hp. It also has a Relic which channels 1 Lightning at the start of combat.
S-Tier
Name
Type
Energy
Description
Rarity
Glacier
Skill
2
Gain 7(10) Block. Channel 2 Frost.
Uncommon
Chill
Skill
0
(Innate). Channel 1 Frost for each enemy in combat (per enemy in combat). Exhaust.
Uncommon
Defragment
Power
1
Gain 1(2) Focus.
Uncommon
Biased Cognition
Power
1
Gain 4(5) Focus. At the start of each turn, lose 1 Focus.
Rare
Hologram
Skill
1
Gain 3(5) Block. Return a card from your discard pile to your hand. Exhaust.
Common
All For One
Attack
2
Deal 10(14) damage. Put all Cost 0 cards from your discard pile into your hand.
Rare
White Noise
Skill
1(0)
Add a random Power to your hand. It costs 0 this turn. Exhaust.
Uncommon
Cold Snap
Attack
1
Deal 6(9) damage. Channel 1 Frost.
Common
Electrodynamics
Power
2
Lightning now hits ALL enemies. Channel 2(3) Lightning.
Rare
A-Tier
Name
Type
Energy
Description
Rarity
Reinforced Body
Skill
X
Gain 7(9) Block X times.
Uncommon
Heatsinks
Power
1
Whenever you play a Power card, draw 1(2) card(s).
Uncommon
Force Field
Skill
4
Costs 1 less Energy for each Power card played this combat. Gain 12(16) Block.
Uncommon
Seek
Skill
0
Choose a (2) card(s) from your draw pile and place it (them) into your hand. Exhaust.
Rare
Coolheaded
Skill
1
Channel 1 Frost. Draw 1(2) card(s).
Common
Skim
Skill
1
Draw 3(4) cards.
Uncommon
Capacitor
Power
1
Gain 2(3) Orb slots.
Uncommon
Echo Form
Power
3
The first card you play each turn is played twice. Ethereal.
Rare
Barrage
Attack
1
Deal 4(6) damage for each Channeled Orb.
Common
Genetic Algorithm
Skill
1
Gain 1 Block. When played, permanently increase this card’s Block by 2(3).
Uncommon
Loop
Power
1
At the start of your turn, trigger the passive ability of your next Orb (2 times).
Uncommon
Claw
Attack
0
Deal 3(5) damage. All Claw cards deal 2 additional damage this combat.
Common
Go For The Eyes
Attack
0
Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.
Common
Consume
Skill
2
Gain 2(3) Focus. Lose 1 Orb Slot.
Uncommon
Self Repair
Power
1
At the end of combat, heal 7(10) HP.
Uncommon
FTL
Attack
0
Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
Uncommon
Blizzard
Attack
1
Deal damage equal to 2(3) times the Frost Channeled this combat to ALL enemies.
Uncommon
Sunder
Attack
3
Deal 24(32) damage. If this kills the enemy, gain 3 Energy.
Uncommon
Hyperbeam
Attack
2
Deal 26(34) damage to ALL enemies. Lose 3 Focus.
Rare
B-Tier
Name
Type
Energy
Description
Rarity
Core Surge
Attack
1
Deal 11(15) damage. Gain 1 Artifact. Exhaust.
Rare
Hello World
Power
1
(Innate). At the start of your turn, add a random Common card into your hand.
Uncommon
Ball Lightning
Attack
1
Deal 7(10) damage. Channel 1 Lightning.
Uncommon
Rainbow
Skill
2
Channel 1 Lightning, 1 Frost, and 1 Dark. Exhaust.
Rare
Storm
Power
1
(Innate). Whenever you play a Power, Channel 1 Lightning.
Uncommon
Buffer
Power
2
Prevent the next (1(2)) time(s) you would lose HP.
Rare
Compile Driver
Attack
1
Deal 7(10) damage. Draw 1 card for each unique Orb you have.
Common
Double Energy
Skill
1(0)
Double your Energy. Exhaust.
Uncommon
Machine Learning
Power
1
(Innate). At the start of your turn, draw 1 additional card.
Rare
Meteor Strike
Attack
5
Deal 24(30) damage. Channel 3 Plasma.
Rare
TURBO
Skill
0
Gain 2(3) Energy. Add a Void into your discard pile.
Common
Multi-Cast
Skill
X
Evoke your next Orb X (X+1) times.
Rare
Creative AI
Power
3(2)
At the start of each turn, add a random Power card to your hand.
Rare
Melter
Attack
1
Remove all Block from an enemy. Deal 10(14) damage.
Uncommon
Charge Battery
Skill
1
Gain 7(10) Block. Next turn, gain 1 Energy.
Common
Darkness
Skill
1
Channel 1 Dark. (Trigger the passive ability of all Dark orbs.)
Uncommon
Bullseye
Attack
1
Deal 8(11) damage. Apply 2(3) Lock-On.
Uncommon
Fission
Skill
0
Remove (Evoke) ALL your Orbs, gain 1 Energy and draw 1 card for each Orb removed(evoked). Exhaust.
Rare
C-Tier
Name
Type
Energy
Description
Rarity
Sweeping Beam
Attack
1
Deal 6(9) damage to ALL enemies. Draw 1 card.
Common
Scrape
Attack
1
Deal 7(9) damage. Draw 3(4) cards. Discard all cards drawn this way that do not cost 0.
Uncommon
Boot Sequence
Skill
0
Gain 10(13) Block. Innate. Exhaust.
Uncommon
Leap
Skill
1
Gain 9(12) Block.
Common
Recycle
Skill
1(0)
Exhaust a card. Gain Energy equal to its cost.
Uncommon
Overclock
Skill
0
Draw 2(3) cards. Add a Burn into your discard pile.
Uncommon
Reprogram
Skill
1
Lose 2(1) Focus. Gain 1 Strength. Gain 1 Dexterity.
Uncommon
Streamline
Attack
2
Deal 15(20) damage. Whenever you play this card, reduce its cost by 1 for this combat.
Common
Amplify
Skill
1
This turn, your next (1(2)) Power(s) is (are) played twice.
Rare
Auto-Shields
Skill
1
If you have 0 Block, gain 11(15) Block.
Uncommon
Rip And Tear
Attack
1
Deal 7(9) damage to a random enemy 2 times.
Uncommon
Doom And Gloom
Attack
2
Deal 10(14) damage to ALL enemies. Channel 1 Dark.
Uncommon
D-Tier
Name
Type
Energy
Description
Rarity
Reboot
Skill
0
Shuffle all your cards into your draw pile, then draw 4(6) cards. Exhaust.
Rare
Stack
Skill
1
Gain Block equal to the number of cards in your discard pile (+3).
Common
Recursion
Skill
1(0)
Evoke your next Orb. Channel the Orb that was just Evoked.
Common
Tempest
Skill
X
Channel X(+1) Lightning. Exhaust.
Uncommon
Fusion
Skill
2(1)
Channel 1 Plasma.
Uncommon
Chaos
Skill
1
Channel 1(2) random Orb(s).
Uncommon
Beam Cell
Attack
0
Deal 3(4) damage and apply 1(2) Vulnerable.
Common
Static Discharge
Power
1
Whenever you take attack damage, Channel 1(2) Lightning.
Uncommon
F-Tier
Name
Type
Energy
Description
Rarity
Steam Barrier
Skill
0
Gain 6(8) Block. Decrease this card’s Block by 1 this combat.
Common
Rebound
Attack
1
Deal 9(12) damage. Put the next card you play this turn on top of your draw pile.
Common
Aggregate
Skill
1
Gain 1 Energy for every 6(5) cards in your draw pile.
Uncommon
Thunder Strike
Attack
3
Deal 7(9) damage to a random enemy for each Lightning Channeled this combat.
Rare
Watcher Tier List
The Watcher is the newest protagonist in Slay the Spire. She’s a monk who employs various postures to assist her.
She can look into the future to see what will happen. She also has some special cards that she starts with. If you find her, make sure to keep an eye on her HP.
Name
Type
Energy
Description
Rarity
Blasphemy
Skill
1
(Retain.) Enter Divinity. Die next turn. Exhaust.
Rare
Spirit Shield
Skill
2
Gain 3(4) Block for each card in your hand.
Rare
Lesson Learned
Attack
2
Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust.
Rare
Foresight
Power
1
At the start of your turn, Scry 3(4).
Uncommon
Vault
Skill
3(2)
Skip the next enemy turn. End your turn. Exhaust.
Rare
Cut Through Fate
Attack
1
Deal 7(9) damage. Scry 2(3). Draw 1 card.
Common
Establishment
Power
1
(Innate.) Whenever a card is Retained, lower its cost by 1.
Rare
A-Tier
Name
Type
Energy
Description
Rarity
Protect
Skill
2
Retain. Gain 12(16) Block.
Common
Ragnarok
Attack
3
Deal 5(6) damage to a random enemy 5(6) times.
Rare
Scrawl
Skill
1(0)
Draw cards until your hand is full. Exhaust.
Rare
Talk to the Hand
Attack
1
Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust.
Uncommon
Tantrum
Attack
1
Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile.
Uncommon
Windmill Strike
Attack
2
Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5).
Uncommon
Conclude
Attack
1
Deal 12(16) damage to ALL enemies. End your turn.
Uncommon
Fear No Evil
Attack
1
Deal 8(11) damage. If the enemy intends to Attack, enter Calm.
Uncommon
Flurry of Blows
Attack
0
Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand.
Common
Inner Peace
Skill
1
If you are in Calm, draw 3(4) cards, otherwise Enter Calm.
Uncommon
Meditate
Skill
1
Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn.
Uncommon
Sands of Time
Attack
4
Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1.
Uncommon
Deceive Reality
Skill
1
Gain 4(7) Block. Add a Safety to your hand.
Uncommon
Devotion
Power
1
At the start of your turn, gain 2(3) Mantra.
Rare
Empty Mind
Skill
1
Exit your Stance. Draw 2(3) cards.
Uncommon
Fasting
Power
2
Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn.
Uncommon
Judgement
Skill
1
If the enemy has 30(40) or less HP, set their HP to 0.
Rare
Like Water
Power
1
At the end of your turn, if you are in Calm, gain 5(7) Block.
Uncommon
Mental Fortress
Power
1
Whenever you switch Stances, gain 4(6) Block.
Uncommon
Nirvana
Power
1
Whenever you Scry, gain 3(4) Block.
Uncommon
Reach Heaven
Attack
2
Deal 10(15) damage. Shuffle a Through Violence into your draw pile.
Uncommon
B-Tier
Name
Type
Energy
Description
Rarity
Tranquility
Skill
1(0)
Retain. Enter Calm. Exhaust.
Common
Wallop
Attack
2
Deal 9(12) damage. Gain Block equal to unblocked damage dealt.
Uncommon
Wheel Kick
Attack
2
Deal 15(20) damage. Draw 2 cards.
Uncommon
Battle Hymn
Power
1
(Innate.) At the start of each turn add a Smite into your hand.
Uncommon
Consecrate
Attack
0
Deal 5(8) damage to ALL enemies.
Common
Crescendo
Skill
1(0)
Retain. Enter Wrath. Exhaust.
Common
Crush Joints
Attack
1
Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable.
Common
Deus Ex Machina
Skill
Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust.
Rare
Empty Fist
Attack
1
Deal 9(14) damage. Exit your Stance.
Common
Evaluate
Skill
1
Gain 6(10) Block. Shuffle an Insight into your draw pile.
Common
Master Reality
Power
1(0)
Whenever a card is created during combat, Upgrade it.
Rare
Sash Whip
Attack
1
Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak.
Common
Simmering Fury
Skill
1
At the start of your next turn, enter Wrath and draw 2(3) cards.
Uncommon
Third Eye
Skill
1
Gain 7(9) Block. Scry 3(5).
Common
Wish
Skill
3
Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Exhaust.
Rare
Bowling Bash
Attack
1
Deal 7(10) damage for each enemy in combat.
Common
Flying Sleeves
Attack
1
Retain. Deal 4(6) damage twice.
Common
Halt
Skill
0
Gain 3(4) Block. Wrath: Gain 9(14) additional block.
Common
Omniscience
Skill
4(3)
Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust.
Rare
Prostrate
Skill
0
Gain 2(3) Mantra. Gain 4 Block.
Common
Study
Power
2(1)
At the end of your turn, shuffle an Insight into your draw pile.
Uncommon
Swivel
Skill
2
Gain 8(11) Block. The next Attack you play costs 0.
Uncommon
Weave
Attack
0
Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead.
Uncommon
Carve Reality
Attack
1
Deal 6(10) damage. Add a Smite into your hand.
Uncommon
Deva Form
Power
3
Ethereal. At the start of your turn, gain Energy and increase this gain by 1.
Rare
C-Tier
Name
Type
Energy
Description
Rarity
Empty Body
Skill
1
Gain 7(10) Block. Exit your Stance.
Common
Eruption
Attack
2(1)
Deal 9 damage. Enter Wrath.
Starter
Rushdown
Power
1(0)
Whenever you enter Wrath, draw 2 cards.
Uncommon
Sanctity
Skill
1
Gain 6(9) Block. If the previous card played was a Skill, draw 2 cards.
Uncommon
Vigilance
Skill
2
Enter Calm. Gain 8(12) Block.
Starter
Brilliance
Attack
1
Deal 12(16) damage. Deals additional damage for all Mantra gained this combat.
Rare
Follow-Up
Attack
1
Deal 7(11) damage. If the previous card played was an Attack, gain Energy.
Common
Just Lucky
Attack
0
Scry 1(2). Gain 2(3) Block. Deal 3(4) damage.
Common
Wave of the Hand
Skill
1
Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies.
Uncommon
D-Tier
Name
Type
Energy
Description
Rarity
Worship
Skill
2
(Retain). Gain 5 Mantra.
Uncommon
Wreath of Flame
Skill
1
Your next Attack deals 5(8) additional damage.
Uncommon
Collect
Skill
X
Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Exhaust.
Uncommon
Conjure Blade
Skill
X
Shuffle an Expunger with X(+1) into your draw pile. Exhaust.
Rare
Foreign Influence
Skill
0
Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust.
Uncommon
Pray
Skill
Gain 3(4) Mantra. Shuffle an Insight into your draw pile.
Uncommon
Alpha
Skill
1
(Innate.) Shuffle a Beta into your draw pile. Exhaust.
Rare
Indignation
Skill
1
If you are in Wrath, apply 3(5) Vulnerable to ALL enemies. Otherwise, enter Wrath.
Uncommon
Perseverance
Skill
1
Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3).
Uncommon
Pressure Points
Skill
1
Apply 8(11) Mark. ALL enemies lose HP equal to their Mark.
Common
F-Tier
Name
Type
Energy
Description
Rarity
Signature Move
Attack
2
Can only be played if this is the only attack in your hand. Deal 30(40) damage.
Uncommon
Defend
Skill
1
Gain 5(8) Block.
Starter
Strike
Attack
1
Deal 6(9) damage.
Starter
Final Words
So this was Slay the spire tier list. The tier list quantifies all of its cards and ranks them accordingly. If you have 2 cards to choose between, this tier list will show you which one is better. If you choose right, you can easily win in this single-player deck-building card game!
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